![]() Note that since packages are maintained by third parties it may take a bit for them to be updated to the latest version. Several distros already have packages available, check out the Available Linux Packages wiki page for details.īut more will be available in the future. How to run/install Package Manager (Linux) Note: Running Windows applications on Linux or macOS requires Wine. (optional) setuptools and wheel for setup/building.(optional) pywebview for webview-based login.(Windows) pythonnet is not yet compatible with 3.10+, use 3.9 if you plan to install pywebview.32-bit operating systems are not supported.Lots and lots of bug fixes, optimizations, and refactoring.Simple GUI for managing/launching games.Importing/Exporting installed games from/to the Epic Games Launcher (unsupported for macOS version of EGL).Syncing cloud saves (compatible with EGL).Launching games with online authentication (for multiplayer/DRM).Delta patching/updating of installed games.Downloading and installing your games and their DLC.Note: Legendary is currently a CLI (command-line interface) application without a graphical user interface, If you run into any issues ask for help on our Discord or create an issue on GitHub so we can fix it!įinally, if you wish to support the project, please consider buying me a coffee on Ko-Fi.Īlternatively, if you've been considering picking up a copy of CrossOver you can use my affiliate link and discount code LEGENDARY15 in their store. Please read the the config file and cli usage sections before creating an issue to avoid invalid reports. Its name as a tongue-in-cheek play on tiers of item rarity in many MMORPGs. Legendary is an open-source game launcher that can download and install games from the Epic Games platform on Linux, macOS, and Windows. 6, during The Game Awards 2018.Legendary A free and open-source Epic Games Launcher alternative “To jumpstart the creator economy, Epic will cover the first 5% of creator revenue-sharing for the first 24 months.” “If you opt to participate, creators who refer players to buy your game will receive a share of the revenue that you set (tracked by code or affiliate marketing link),” Epic explained. Those creators will get a part of the profits as well, depending on the relationship they have with the developer. We simply aim to give developers a better deal.”ĭevelopers will also be able to have full control over the store pages for their games, and buyers will be immediately invited to a newsfeed that puts them in contact with developers about updates and other games.Įpic will also incorporate its recently launched Support-A-Creator program, meant to hook up developers with content creators, like streamers and YouTubers. In our analysis, stores are marking up their costs 300% to 400%. “But today, digital software stores have grown into a $25,000,000,000+ business worldwide across all platforms, yet the economies of scale have not benefited developers. “The 70% / 30% split was a breakthrough more than a decade ago with the advent of Steam, the Apple App Store, and Google Play,” he said. That has since received blowback from indie developers, who feel as though they are further disadvantaged by the new revenue tiers.ĬEO Tim Sweeney further explained the thinking behind the 88/12-percent split in an interview with Game Informer about the storefront. Epic GamesĮpic’s intention to favor developers seems to be in direct response to Valve, which quietly tweaked its own revenue splits last weekend to prioritize huge sellers on its Steam marketplace. ![]() And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.” The revenue breakdown for the Epic Games store. “Developers receive 88% of revenue,” the company wrote. In a blog post on the Unreal Engine website, Epic detailed the profit margins for developers first and foremost, with the majority of revenue going straight to developers. That will continue.Įpic also said it will not institute any required DRM on games sold through the store.īut what’s most novel is how Epic Games plans to work with developers who sell their games through its storefront. Fortnite players are already users of the launcher, as Epic Games makes its games exclusively available through it. Buyers will be able to access it either online or through the Epic Games launcher to purchase games, but everything else will be handled through the proprietary application. There will be a “hand-curated set of games” available to purchase when the store first opens in the coming weeks, and that catalogue will expand throughout the year. Epic Games announced that it will soon launch its own digital storefront, with the first wave rolling out on Mac and Windows before broadening to Android and other platforms later in 2019.
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